These heuristics are intended to estimate the average effect on your hand
state when you play the card, not to define what the card actually does.
NOTE: This is not used anywhere yet. I thought it would be useful as a base
case for code that analyzes a game tree.
The values are all constants, even when the card’s effect isn’t, so that in
the base case a hand can be quickly evaluated. The more sophisticated way to
evaluate a hand, of course, is to consider the actual effect of playing the
card, and evaluate the resulting hand, recursively. As such, it doesn’t even
matter when these values are wrong for complex actions, as long as they’re
not incredibly wrong.
The +’s have no effect on the values, they just make some of them sound more
natural.
Victory cards are modeled as cards that replace their action and do nothing
(this isn’t accurate, but the things that would care about the difference —
like Libraries — aren’t accurate either.)
If they appeared as the default -1 action, it would imply that there was some
benefit to having +actions with victory cards.
“Churn” is how many more cards you get to see than you get to keep. (Think of
what Cellar and Warehouse do, even though they’re different.) This doesn’t
model the effect of cycling through your deck or stacking it; that’s too hard
to describe without describing what the card actually does in a situation.
heuristics = {
default: {
actions: -1
attack: 0
nextTurn: 0
buys: 0
cards: -1
coins: 0
gain: 0
trash: 0
chips: 0
}
Adventurer: {
actions: -1
cards: +1
}
Alchemist: {
actions: 0
cards: +1
nextTurn: +1
}
Ambassador: {
trash: 1.5
cards: -2.5
attack: 1
}
Apothecary: {
actions: 0
cards: +0.5
}
Apprentice: {
actions: 0
cards: +2
trash: 1
}
"Bag of Gold": {
actions: 0
nextTurn: +2
gain: 1
}
Bank: {
actions: 0
coins: 4
}
Baron: {
coins: +3
buys: +1
gain: 0.1
}
Bazaar: {
actions: +1
cards: 0
coins: +1
}
Bishop: {
trash: 1
cards: -2
coins: +1
chips: +2
}
"Black Market": {
coins: +2
buys: 0.5
gain: 0.3
}
Bridge: {
coins: +3
buys: +1
}
Bureaucrat: {
attack: 0.5
gain: 0.5
}
Caravan: {
actions: 0
cards: 0
nextTurn: +1
}
Cellar: {
actions: 0
churn: 3
}
Chancellor: {
coins: +2
}
Chapel: {
trash: 4
cards: -4
}
City: {
actions: +1
cards: +0.2
coins: +0.1
buys: +0.1
}
Colony: {actions: 0}
Conspirator: {
coins: +1
actions: -0.6
cards: -0.6
}
Contraband: {
actions: 0
coins: +3
buys: +1
attack: -1
}
Copper: {
actions: 0
coins: +1
}
Coppersmith: {
coins: +2
}
"Council Room": {
cards: +3
buys: +1
attack: -1
}
"Counting House": {
cards: +3
}
Courtyard: {
cards: +1
churn: 1
}
Curse: {actions: 0}
Cutpurse: {
attack: 1
coins: +2
}
Diadem: {
actions: 0
coins: +3
}
Duchy: {actions: 0}
Duke: {actions: 0}
Embargo: {
coins: +2
}
Envoy: {
cards: +3
}
Estate: {actions: 0}
Expand: {
trash: 1
cards: -2
gain: 1
}
Explorer: {
gain: 1
cards: 0
}
Fairgrounds: {actions: 0}
Familiar: {
attack: 2
cards: 0
actions: 0
}
"Farming Village": {
actions: +1
cards: 0
}
Feast: {
gain: 1
}
Festival: {
actions: +1
coins: +2
buys: +1
}
"Fishing Village": {
actions: +1
coins: +1
nextTurn: +2
}
Followers: {
attack: 4
cards: +1
}
Forge: {
trash: 3
cards: -4
gain: 1
}
"Fortune Teller": {
attack: 0.5
coins: +2
}
Goons: {
attack: 2.5
coins: +2
chips: +2
}
"Grand Market": {
actions: 0
cards: 0
coins: +2
buys: +1
}
"Great Hall": {
actions: 0
cards: 0
}
Hamlet: {
actions: +0.5
buys: +0.5
cards: -1
}
Harem: {
actions: 0
coins: +2
}
Herbalist: {
buys: +1
coins: +1
nextTurn: +0.5
}
Hoard: {
actions: 0
gain: 0.5
coins: +2
}
"Horn of Plenty": {
actions: 0
gain: 1
}
"Horse Traders": {
cards: -3
coins: +3
buys: +1
}
"Hunting Party": {
cards: +1
actions: 0
}
Ironworks: {
gain: 1
actions: +0.4
coins: +0.4
cards: +0.2
}
Island: {
trash: 1
cards: -2
}
Jester: {
attack: 1
coins: +2
gain: 0.5
}
"King's Court": {
actions: +2
}
Laboratory: {
actions: 0
cards: +1
}
Library: {
cards: +2
}
Lighthouse: {
nextTurn: +1.5
coins: +1
actions: 0
}
Loan: {
actions: 0
cards: -1
trash: 1
}
Lookout: {
cards: -1
trash: 1
}
Market: {
actions: 0
cards: 0
coins: +1
buys: +1
}
Masquerade: {
cards: +1
trash: 1
}
Menagerie: {
actions: 0
cards: +1
}
"Merchant Ship": {
nextTurn: +2
coins: +2
}
Militia: {
attack: 2
coins: +2
}
Mine: {
trash: 1
cards: -1
gain: 1
coins: +1
}
"Mining Village": {
actions: +1
cards: 0
}
Minion: {
attack: 0.5
cards: +1.5
churn: 1.5
coins: 1
}
Mint: {
gain: 1
}
Moat: {
cards: +1
}
Moneylender: {
trash: 1
cards: -2
coins: +2
}
Monument: {
coins: +2
}
Mountebank: {
attack: 2
coins: +2
}
"Native Village": {
actions: +1
cards: +0.5
}
Navigator: {
coins: +2
nextTurn: +0.5
}
Nobles: {
actions: 0
cards: +0.5
}
Outpost: {
nextTurn: +0.5
}
Pawn: {
actions: -0.5
cards: -0.5
coins: +0.5
buys: +0.5
}
"Pearl Diver": {
actions: 0
cards: 0
}
Peddler: {
actions: 0
cards: 0
coins: +1
}
"Philosopher's Stone": {
actions: 0
coins: +4
}
"Pirate Ship": {
attack: 0.5
coins: +3
}
Platinum: {
actions: 0
coins: +5
}
Possession: {
nextTurn: +5
}
Potion: {
actions: 0
potions: +1
}
Princess: {
coins: +4
buys: +1
}
Province: {actions: 0}
Quarry: {
actions: 0
coins: +3
}
Rabble: {
attack: 1
cards: +2
}
Remake: {
trash: 2
cards: -3
gain: 2
}
Remodel: {
trash: 1
cards: -2
gain: 1
}
"Royal Seal": {
actions: 0
coins: 2
nextTurn: +0.5
}
Saboteur: {
attack: 2.5
}
Salvager: {
trash: 1
cards: -2
coins: +2
buys: +1
}
Scout: {
actions: 0
cards: +0.5
}
"Scrying Pool": {
actions: 0
cards: +1
attack: 1
}
"Sea Hag": {
attack: 3
}
"Secret Chamber": {
cards: -3
coins: +2
}
"Shanty Town": {
actions: +1
cards: 0
}
Silver: {
actions: 0
coins: +2
}
Smithy: {
cards: +2
}
Smugglers: {
gain: 1
}
Spy: {
attack: 1
actions: 0
cards: 0
nextTurn: +0.2
}
Stash: {
actions: 0
coins: +2
}
Steward: {
trash: 1
cards: -0.5
coins: +0.5
cards: -2
}
Swindler: {
attack: 1.5
coins: +2
}
Tactician: {
cards: -5
nextTurn: +6
}
Talisman: {
actions: 0
coins: 1
}
Thief: {
gain: 0.5
}
"Throne Room": {
actions: +1
}
Torturer: {
attack: 2
cards: +2
}
Tournament: {
}
"Trade Route": {
cards: -2
trash: 1
coins: +1
buys: +1
}
"Trading Post": {
trash: 2
cards: -2
}
Transmute: {
trash: 1
gain: 1
cards: -2
}
"Treasure Map": {}
Treasury: {
actions: 0
cards: 0
coins: +1
nextTurn: +1
}
Tribute: {
actions: 0
cards: 0
coins: +1
}
"Trusty Steed": {
actions: +0.7
cards: +0.7
coins: +0.6
}
University: {
actions: +1
gain: 1
}
Upgrade: {
actions: 0
cards: -1
trash: 1
gain: 1
}
Vault: {
cards: -1
coins: +2
churn: 2
}
Venture: {
coins: +2.5
}
Village: {
actions: +1
}
Vineyard: {actions: 0}
"Walled Village": {
actions: +1
nextTurn: +0.3
}
Warehouse: {
actions: 0
churn: 3
}
Watchtower: {
cards: +1.5
}
Wharf: {
cards: +1
buys: +1
nextTurn: +3
}
"Wishing Well": {
cards: +0.3
actions: 0
}
Witch: {
attack: 3
cards: +1
}
Woodcutter: {
coins: +2
buys: +1
}
"Worker's Village": {
actions: +1
}
Workshop: {
gain: 1
}
"Young Witch": {
attack: 2
churn: 2
}
}